Change Log at Bottom

Changes:

--CORE--
Increased Base Carry Weight
Decreased Base Stamina Regen
Increased Stamina Regen Delay
Increased Walk Stamina Recovery
Decreased Run Stamina Recovery
Increased Jump Stamina Cost
Armor Weight Penalizes Stamina Recovery
Armor Weight Penalizes Movement Speed
Lowered Food Heal Rate
Rebalanced Drunk Buff
Cleaned up Perk and Buff UI Text

--ECONOMY--
Improved Training Costs
Increased Crime Punishments
Increased Merchants Groschen
Increased Buy Prices
Decreased Sell Prices
Increased Inn Room Prices
Increased Inn Room Own Prices
Increased Horse Prices
Increased Jail Debuff Max Time
Increased Repair Costs
Decreased Merchant Replenishment Time
Decreased Food Spoilage Rate

--GAMEPLAY--
All Skills Now Trainable
Leather gloves no longer plate armor
Decreased ranged weapon aiming damage to self
Increased damage from behind bonus
Increased repair kits capacity
Increased durability of all clothes, armor and weapons
Increased resistance on all armors and clothes
Realistic Arrow Flight
Reduced Lockpicking and Pickpocket Damage
Increased Random Encounters Chance
Decreased Random Encounters Cooldowns
Increased NPCs In Encounters
Added 9 new encounters to random encounters

--SKILLS--
Altered Horse Riding XP Curve
Polearms Skill (No Combos, uses Bow slot)
Shield Skill
Dagger Skill (Needs Perks)
First Aid Skill (Needs Perks)
Cooking Skill (Needs Perks)
Bard Skill (Unknown)
Lowered XP Gain
Decreased Skill and Stat Scaling

--PERKS--
::OTHER::
Cuman Slayer - 25% Chance to flee and 50% bonus damage.

::AGILITY::
Featherweight I/II/III - Fall damage reduced by 10/25/50%
Fast Striker I/II/III - Reduces stamina cost by 10/20/30% and causes 5/10/15% less damage

::STRENGTH::
Tight Grip - Moved to Agility and renamed to Combat Conditioning.
Stronghold - Moved to Defense and reduced to 20%.
Head Cracker I/II/III - Increase knock out chance on head hits by 10/20/30%.
Heavy Swings I/II/III - Causes 10/20/30% more damage and increases stamina cost by 5/10/15%.

::VITALITY::
Sprinter I/II/III - Increases sprint speed by 10/20/30% and increases sprint stamina cost by 10/20/30%.
Marathon Man I/II/III - Decreases sprint stamina cost by 10/20/30% and decreases sprint speed by 10/20/30%.
Thickblooded I/II - You bleed out two/three times slower.
Revenant I/II/III: Your health will regenerate on its own (0.001/s)/(0.003/s)/(0.005/s).

::SPEECH::
Minstrel - +3 Charisma when talking to nobles and wealthy people. Incompatible: Gallant
Gallant - +3 Badassness when talking to nobles and wealthy people. Incompatible: Minstrel
Scoundrel - +3 Charisma when talking to commoners. Incompatible: Thug
Thug - +3 Badassness when talking to commoners. Incompatible: Scoundrel

::ALCHEMY::
Venomous Blade I/II: Poison applied to a weapon will last 25/50% longer.

::BOWS::
Steady Aim I/II/III - Shooting your bow is 5/10/15% more accurate.
Veteran - Your maximum stamina is increased by 10%.
Ranger - You are 50% quieter whilst in forests.

::DEFENSE::
Weapon Cruncher - Reduced to 10%, moved to Unarmed and renamed to Dirty Fighting I.
Firm Grip I/II - Blocking attacks with a shield costs your opponent 10/20% more stamina.

::DRINKING::
Drinking Problem - Renamed to Drunken Marksman.
Drunken Brawler - While drunk you gain a 25% bonus to dodge.
Loose Tongue - While drunk you gain a 33% bonus to speech and charisma, while sober you get -33%.

::PICKPOCKET::
Secret Pockets I/II/III - When looting corpses, you have an increasing chance of finding money.

::UNARMED::
Street Fighter - Strikes will wound you 5% less.
Natural Speed - You sprint and run 5% faster.
Grappling I/II/III - Increases the odds of winning a clinch by 10/25/50%.
Dirty Fighting II - You deal 10% more damage to opponents equipment.
Physical Fitness - Stamina regenerates 10% faster.

--COMBAT--
Decreased AI Max Attack Delay
Decreased AI Group Max Attack Delay
Decreased AI Max Chance for Perfect Block
Decreased AI Max Chance for Special Perfect Block
Increased AI Dodge Weight
Decreased AI Special Perfect Block Weight
Increased AI Block Weight
Increased Base Stamina Damage
Increased Attack Stamina Cost
Decreased Max Damage


CHANGELOG:

V0.1-BETA: 
-Initial Release - Awaiting Feedback

V0.2-BETA: 
-Fixed Missing Text Issue (Hopefully)
-Fixed CTD from bad tables. Using a temp replacement until fixed.

V0.3-BETA: 
-Increased Bow Draw Stamina Cost
-Clamped Max damage until more balance is done
-Altered Movement Speed and Stamina Debuffs based on Armor Weight (PLEASE GIVE FEEDBACK ON THIS)
-Drastically Reduced Cuman Slayer Perk
-Perks require level 1 or no level until I finalize them
-Added Drunk Sharpeness Fix, Thanks for your great work.
-Added No Arrow Trails, Thanks for your great work.
-Added No Stamina Visual Effects, Thanks for your great work.
-Added Optional Customized Immersive HUD Overhaul + Stone UI + Sectorial Lockpicking, Thanks for your great work.
-Added a cooldown to the greetings by NPCs (Hopefully this fixes the "Hey Henry" spam. Feedback on this please)
-Updated Random Encounters with latest Dangerous Roads Content, Thanks for your great work.
-Removed Extra durability, with how the equipment damage system works, inflating these wont give me the effect I was hoping for, I wanted AI to have more equipment health so they had more defense, but all that will do is just keep them at the same place just make it easier for the player to not have to repair as often
-Lowered Repair Kit Capacity (Will be making perks to offset these and even exced previous values to capture that you are Henry, the son of a Master Smith)
-Fixed Ranged Damage Coefficient to stop killing yourself at early levels when shooting the bow (Lol, forgot I was already level 5 when testing this). It should be much lower, if someone could let me know about how much health it takes off that would be appreciated, should be minimal.
-Forgot to mention I had previously lowered all Polearms damage some.
-Forgot to mention I had previously adjusted players timing for perfect blocks (slightly lowered the window)
-Further adjusted AI combat action weights to attempt a more fluid combat style (Heavier emphasis on normal blocking and dodging with parry and ripostes being toned down)

V0.3.1-BETA (Hotfix)
-Leather Gloves are no longer plate armor again (Made the change in my old armor file, and when I redid it, I forgot to bring it over, now works again)
-Dirt Accumulation greatly reduced. Feedback on this please. Looking for about a full day to fully dirty up, less if you are running around or fighting.
-Reputation gain and loss slightly lowered (Rep should be a little harder to move up or down now)
-Reduced Random Ecnounter Spawns by a lot.

V0.3.2-BETA (Hotfix 2)
-Text issue fixed. All new and changed perks should now be what I have altered them to and in the mods description.
-Fixed Drunken Brawler text, forgot it completely, it is now in the game.
-Localization overhaul. I have now included localization files for all languages. None of my new perks or changes to perks will be in your language until there are translations. Translation instructions posted in the Articles section, please adhere to the rules so we can keep mod versioning organized and from people using wrong versions.
-Please refer the sticky posts as some major changes are about to be coming in overhauling the base of combat.